Playing alone
A solo escape room online, at your own pace
A real escape room needs a group and a booking. Ours need one person and a few spare minutes. Every room is a single player escape room game you play in the browser, with no clock running and help only when you ask for it.
In short: playing a solo escape room online here means walking around a 3D room on your own, tapping anything to look closer, and solving its locks by tapping their parts. There's no timer and no rush. If you're stuck for ten minutes, a hint is offered; you choose whether to read it.

Why play an escape room alone?
Alone, you notice the things a group talks over: the odd picture on a tile, a number scratched where no one would look. You can stare at a clue for as long as you like without someone else reaching for the lock. And when it finally clicks, the moment is all yours.
It also fits a life. A booked room is an hour on a set evening. A solo room online is ten minutes on the bus, another twenty after dinner, and the last lock on Sunday morning.
How our solo rooms work
Each of our four games has five rooms and a hidden room, built by hand in 3D. You play every room the same way:
- Walk around. The room is a real space. On a phone you walk and look with two on-screen joysticks, or switch to tapping the floor to walk there. On a computer you drag to look and use the arrow keys or WASD.
- Tap anything. A tap on an object takes you up close, with its name and a short description. "Back to room" takes you back where you stood.
- Work things with your finger. In a close-up, tap the part itself: a dial turns one step, a key presses, a flap is pushed. There are no menus listing what matters, so the room never gives the answer away. Press and hold to look even closer.
- Carry one thing at a time. Tap an item to pick it up. Tap a place to use it there, or put it back where it came from.
Machines stay where you leave them, as in a real room. A wrong try tells you plainly that nothing happened, and a right one sets something moving.
Pace: no timer, no pressure
There is no clock in solo play. Nothing counts down, and no score depends on speed. You can stop halfway through a room and come back days later; the room keeps your progress on that device. The idea is the opposite of the hour-long rush of a city escape room: you get to think.
Hints when you want them
Being stuck is part of it, but being stuck for too long isn't fun. So after ten minutes of play without opening anything, a small "Want a hint?" button appears at the top of the screen. It doesn't pop up over the room or push itself on you. Tap it and you get a small nudge. Tap again and the next hint is a little bigger. Hints never show the whole answer: the last step is always left to you.
Hints you've read stay listed until you make your next step forward, so you don't lose them while you try something.
How long a solo room takes
Honest answer: it depends on you and the room. Our estimate is one to three hours for all the rooms of one game, played in as many sittings as you like. We haven't timed enough players to give a firm number yet. The rooms of each game get a little harder as you go, and each one leads into the next with the story.
Which game to play alone first?
All four are made for solo play, so pick the world you like:
- The Midnight Game at Neon Heights (neon night)
- Wrenhallow (dark academia)
- The House at the End of the Path (dreamy sunset)
- Grandma Fen's Cottage (cosy cottage)
You can look inside each one for free before you choose. A whole game is €2.99 ($2.99 in the US), paid once, and all four are €5.99.
Alone, but not lonely
If you'd like company now and then, every room also plays out on Instagram, one Reel at a time. Everyone comments what to try next, and the best idea is tried in the next Reel. Solve a room on your own first, then watch everyone else get there.
Questions
Is there a time limit?
No. Solo play has no clock and no countdown. You can stop in the middle of a room, close the page and come back tomorrow, and the room is as you left it on that device. The only thing that counts time is the hint button, which waits ten minutes before offering help.
Are there hints?
Yes. After ten minutes of play without opening anything, a "Want a hint?" button appears at the top. Each tap gives the next hint, a little bigger than the last. The hints never show the full answer: the last step is always yours.
How long does a solo escape room take?
We estimate one to three hours for all the rooms of one game, played in as many sittings as you like. That is our own estimate, not an average from many players yet. Some rooms will click in minutes and some will keep you thinking.
Can I play with friends?
In the browser it is one player, but nothing stops you from playing on one screen together and arguing over what to tap. To play with lots of people, join the Instagram game: everyone comments what to try, and the best idea is tried in the next Reel.
Is my progress saved?
Yes, on each device you play on. If you own the game and enter your code on another device, that device starts in the room you reached last, with the room fresh. Owners can also start a whole game over from the menu.
More reading: what an online escape room is, the kinds there are and how to choose, or playing on your phone.